
You can put these powerful machines straight to the test in three new and varied construction contracts.
CONSTRUCTION SIMULATOR 2015 PLAY ONLINE MOD
Like the missions the modded vehicles are synced so the master can only buy mod vehicles everybody has subscribed.Īs the mods are synced, only mods can be used that everybody has subscribed to. Alongside the eagerly awaited LIEBHERR A 918 wheeled excavator, the eighth official Construction Simulator 2015 expansion also offers the LIEBHERR L1 fast-erecting crane and the LIEBHERR R 956 crawler excavator to expand your motor pool. The mod missions are synced so the master can only start missions that all players have subscribed to. Players can only join games if they have the required mod missions. If a player wants to join a game where a mod mission is active, he is asked whether he wants to subscribe to the mod, too. The host can start modded missions before and after opening the server as long as every player has the mod mission Originally posted by Chacal:- Can the host start a modded mission? Before or after opening the server to players?

What happens if a player has a modded vehicle and other players do not have it? What happens if the host has a modded vehicle and some players do not have it? What happens if players are already connected and the host tries to load a modded mission? What happens to players and host when a player tries to join a game if he does not have the modded mission? Can the host start a modded mission? Before or after opening the server to players? Why does the host still have to pay their salaries in the monthly statement?


What happens to his share when a player disconnects? Does sharing depend on what the player has been doing, or is it equal sharing between all connected players? Do players get a share of profits or a salary? Who gets money and experience points when a stage is completed? Whose money is spent when buying items, etc? I don't think the precise rules for MP games have been published.
